Daggerheart is a tabletop roleplaying game of epic and heartfelt tales of adventure, tuned uniquely by your group for maximum fun at YOUR table. A perfect companion to storytellers of all kinds, the Daggerheart Core Set contains a nearly 300 page hardcover rulebook and a box containing 279 art-filled cards for rich character customization. This product will include the core rule book, and a box of cards that are needed for character creation. They will be sold as a set and will be shrink wrapped together. The nearly 300 page lavishly illustrated hardcover rulebook contains: • Rules for creating characters and a shared world, for playing adventures, and for crafting encounters and campaigns as a game master. • Detailed advice on GM craft, player best practices, worldbuilding, campaign building, and full tutorial examples of play. • Dynamic adversaries and environments to challenge your players, from the razor sharp wings of the Flickerfly to the noble intrigue of the Baronial Court. The box of 279 beautifully-illustrated cards securely clasps with a magnet, including: • 18 Ancestry Cards—Characters in Daggerheart may come in all shapes and sizes, from the turtle-like galapa to the pointed-eared elves. • 2 sets of 9 Community Cards—The culture you came from has shaped your character, providing unique Features for them to use, like the silent step of the forest-dwelling Wildborne or the far-flung knowledge of the Loreborne. • 54 Subclass Cards—Step into shadows as a Nightwalker Rogue, or find a friend in every high (and low) place with the Syndicate Rogue! Harness a legendary gods-given weapon as a Divine Wielder Seraph, or take to the skies as a Winged Sentinel Seraph. Each of the 18 Subclasses comes with a Foundation, Specialization, and Mastery card to grow alongside you as you grow in power. • 189 Domain Cards—Each class combines two domains, evocative suites of abilities you’ll increase access to as your character grows in power. Bards wield Grace (the domain of charisma) and Codex (the domain of intensive magical study), while Wizards wield Codex and Splendor (the domain of life and power over death).